> For the complete documentation index, see [llms.txt](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/gamefi-systems/pve.-introduction.md).

# PVE. Introduction

PVE-Mode (Players versus Environment) - A rewarding mode in which a reward will be issued for completing missions. The reward and difficulty will depend on the classes of NFT assets. (There will be many maps and sub-modes) \
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PVE-Mode is available in single and multiplayer modes. The difficulty of passing will depend on the number of players. This mode will have several different settings and scenarios. \
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This mode will use NFT assets to improve the gaming experience. It is also relevant if you have a good set of NFTs. Upon successful completion of all stages of PVE-Mode, players will be rewarded according to the points they have scored, including an extra bonus that represents NFTs of a higher class
