> For the complete documentation index, see [llms.txt](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/gamefi-systems/pvp.-modes.md).

# PVP. Modes

Introduction: PVP modes will be divided into several subcategories:

1. “Rescue”/”Escort” - Players of one team will need to escort the target to a specific point (VIP person, hostage), and players of the opposite team will need to kill / take the target.&#x20;
2. “Mine / Demine” - A scenario with a bomb already planted, members of one team will need to get to the bomb and activate it, and members of the second team will need to get there earlier and defuse it.&#x20;
3. “Destruction” - both teams will have 3 weapons depots located in random hidden places on the map. Players in the allotted time will need to find and destroy as many warehouses of the opposing team as possible.
