> For the complete documentation index, see [llms.txt](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/gamefi-systems/varieties-of-nft/nft-armour.md).

# NFT-ARMOUR

Introduction: Armor, as an integral part of the gameplay, will affect damage taken, movement speed, maneuverability, as well as earnings.

## ![](https://2970445352-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3ZhL5kxMbxplHkxVXLtO%2Fuploads%2F4CE3SwR0zrAaGLW18TDx%2Farmor.png?alt=media\&token=156bfe6a-d2e9-465c-89f0-7f48f1460970)Generally we have 2 types of armor:

1. Ballistic armor:\
   &#x20;Stats: Damage taken (- 50%), Speed (- 66%), Maneuverability (-50%).&#x20;
2. Reinforced armor (helmet, body armor, kevlar): \
   Stats: Damage taken (-20%), Speed (-10%), Agility (-20%)

## Here's the effects of rarity

| Common                                                            | Uncommon                                                                                             | Rare                                                                                                | Epic/Legendary                                                                          |
| ----------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------- |
| Common: +4% speed and agility, -5% damage taken. +3% to earnings. | <mark style="color:green;">Uncommon: +8% speed and agility, -8% damage taken. +5% to earnings</mark> | <mark style="color:blue;">Rare: +18% speed and agility, -15% damage taken. +15% to earnings.</mark> | <mark style="color:purple;">Under</mark> <mark style="color:yellow;">Development</mark> |
