> For the complete documentation index, see [llms.txt](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://shell-shocked.gitbook.io/shell-shocked-whitepaper/random/what-random-stands-for.md).

# What random stands for?

Our main feature is Random and here we will share with you why:

&#x20;    If you've ever played a competitive shooter, you've certainly noticed that the locations and maps are always the same and reoccur. Or that understanding the map is more important than shooting skills or teamwork in determining the fate of the match. For instance, if you play CS:GO on a map you are unfamiliar with and have good shooting skills versus players who have poor shooting skills but are familiar with the map, you will be at the maximum disadvantage.\\

&#x20;    So our solution is a neural network that will build maps with unique locations, props, and items based on match statistics. During the testnet, statistics will be collected. We aim to instill in our players not just memorization but also the capacity to adapt to new situations.
